

So I figured out that one possibility is to group the stack and put it on guard somehow (also discussed here ipting-possibility/).īut then comes the thing: I have absolutely no clue how. Now I could work with BlockingAI markers, but this blocks also other units. But these enemies start to walk around on the map, rather than holding their position and guarding a certain place. So my first Problem is: I have some independent enemies. this one:Īnd even downloaded and studied the advanced level editing and scripting guide:Īnd I have read passages in that guide again and again and again with the only result that my self esteem shrank -). Or in other words: For a casual gamer that has never done any scripting it is a nightmare, if you want to implement Quests/Events and so on. First thing I realized was: Compared to the Map Editors of AoW 1 and 2/SM (that I enjoyed/enjoy very much) this Editor is way more complicated.

I started recently to create own maps on the Map Editor of AoW3.
